The Development of Learning Outcome the Computer Assembly Using by Learning Activities of Project-Based Learning for Mathayomsuksa 5 Student.
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Abstract
This research aims to 1) develop activities to learn about computers. The activity-based learning project. Students from Year 5 performance (E1/E2) criteria 75/75 2) the index of effectiveness of student learning. Learning through activity-based learning, project work 3) compare the achievement of students in the 5th year after learning about computers. Using a project-based learning activity based on the 75 percent 4) the operating skills Computer 5) satisfaction of the students towards the learning activities. Computer Components The activity-based learning project. The target group of this study Students 5/1 18 2nd semester 2561 academic year, which is derived by selecting specific (Purposive Sampling) used in this study were: 1). Plan on learning activities and projects as a No.7 plan 2) test achievement and choose Option 4 of 30 3) a skilled computer operator using the criteria (Rubric Score).and 4) the satisfaction of the students towards the learning activities. Computer Components The activity-based learning project. Full scale value (Rating Scales) by means of a Liquor Mart (Likert) 20 The statistics used for data analysis were percentage, mean, standard deviation and t-test (One Samples t-test)
The results showed that: 1) learning activities to engage in computer activities using project-based learning. Students 5th efficiency of 79.12/81.58 which was higher than the 75/75 2) the effectiveness index the learning of students to computers. The activity-based learning project has a value of 0.805 indicates that students are making progress in learning. 80.50 percent 3) student achievement after learning about computers. The activity-based learning project is equal to 24.17 percent from 81.56 percent, higher than the 75 scheduled statistically significant. 05, 4) students have the skills to operate computers. The activity-based learning project. A score of 12.11 on the level According to the rubric (Rubric Score) defined 4) students were satisfied with the learning activities. Computer Components The activity-based learning project. At a high level (= 4.48 / S.D. = 0.09)
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This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License