The Development of Learning Outcome the Computer Assembly Using by Learning Activities of Project-Based Learning for Mathayomsuksa 5 Student.

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Phongsakorn Phaeng sxng-kur
Phusit Boonthxngtheing
Chaiwat Suphakworakul

Abstract

This research aims to 1) develop activities to learn about computers. The activity-based learning project. Students from Year 5 performance (E1/E2) criteria 75/75 2) the index of effectiveness of student learning. Learning through activity-based learning, project work 3) compare the achievement of students in the 5th year after learning about computers. Using a project-based learning activity based on the 75 percent 4) the operating skills Computer 5) satisfaction of the students towards the learning activities. Computer Components The activity-based learning project. The target group of this study Students 5/1 18 2nd semester 2561 academic year, which is derived by selecting specific (Purposive Sampling) used in this study were: 1). Plan on learning activities and projects as a No.7 plan 2) test achievement and choose Option 4 of 30 3) a skilled computer operator using the criteria (Rubric Score).and      4) the satisfaction of the students towards the learning activities. Computer Components The activity-based learning project. Full scale value (Rating Scales) by means of a Liquor Mart (Likert) 20 The statistics used for data analysis were percentage, mean, standard deviation and t-test (One Samples t-test)


          The results showed that: 1) learning activities to engage in computer activities using project-based learning. Students 5th efficiency of 79.12/81.58 which was higher than the 75/75 2) the effectiveness index the learning of students to computers. The activity-based learning project has a value of 0.805 indicates that students are making progress in learning. 80.50 percent 3) student achievement after learning about computers. The activity-based learning project is equal to 24.17 percent from 81.56 percent, higher than the 75 scheduled statistically significant. 05, 4) students have the skills to operate computers. The activity-based learning project. A score of 12.11 on the level According to the rubric (Rubric Score) defined 4) students were satisfied with the learning activities. Computer Components The activity-based learning project. At a high level (= 4.48 / S.D. = 0.09)

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How to Cite
Phaeng sxng-kur, P., Boonthxngtheing, P., & Suphakworakul, C. (2022). The Development of Learning Outcome the Computer Assembly Using by Learning Activities of Project-Based Learning for Mathayomsuksa 5 Student. Research and Development Institute Journal of Chaiyaphum Rajabhat University, 1(1), 55–68. retrieved from https://so10.tci-thaijo.org/index.php/rdicpru/article/view/160
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Research Articles
Author Biographies

Phongsakorn Phaeng sxng-kur

Department of Curriculum and Instruction Faculty of Education Rajabhat Mahasarakham University

Phusit Boonthxngtheing

Department of Curriculum and Instruction Faculty of Education, Rajabhat Mahasarakham University

Chaiwat Suphakworakul

Computer Studies Program Faculty of Education Rajabhat Mahasarakham University