Think of a Game Platform to Practice Basic Research Skills
Keywords:
Digital Game-Based Learning, Basic Research Skills, Student ExperienceAbstract
This article aims to explore new teaching approaches for developing basic research skills using digital game platforms, based on the author's experience as a platform developer. The main content of the article includes 1) reflecting on the experience of developing a digital game platform, 2) learners' interest in using games, and 3) achieving the expected learning outcomes from the operational process. Monitoring and listening to diverse opinions, students reflected that gaming platforms enhance enjoyment, engagement, and curiosity. Most reflected positive experiences with this learning innovation. However, in achieving specific cognitive skill goals, digital gaming platforms did not significantly improve learner outcomes. Nevertheless, they may be a valuable and interesting alternative compared to traditional teaching methods and help promote a previously unseen positive attitude towards digital learning.
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