Scientific Methods with Gamification for New Learning

Main Article Content

Akesit Chanintarapum
Pollawat Dumrongkitpakorn

Abstract

The objective of this academic article is to present the idea of incorporating gamefication in teaching methods, based on the experience of the author. It is a way to study the format and concept of creating games that make learning science-related topics more interesting. By using games can be applied to learning activities, making it possible for students to learn while having fun. The results of this approach not only bring enjoyment but also contribute to learning effectiveness and lead to changes in some of the learners. By incorporating the elements of fun, students become more engaged, enthusiastic, and motivated in learning activities. The article aims to demonstrate how the concept of gamefication can be used beyond gaming, and encourages readers to explore a broader perspective using science techniques to achieve the ultimate objective.

Article Details

How to Cite
Chanintarapum, A. ., & Dumrongkitpakorn , P. . (2023). Scientific Methods with Gamification for New Learning. Journal of Technical and Engineering Education, 14(2), 74–85. Retrieved from https://so10.tci-thaijo.org/index.php/FTEJournal/article/view/671
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Articles

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